
Pitfalls always come with the bigger risks, it seems. However, these are only going to work if the monster has sustained enough damage, is retrained in a trap. Theres an 18 chance to get it by just killing the monster if players capture the monster with a Shock Trap or Pitfall Trap, that gives them another 18 chance to obtain the item and lastly, if players kill Khezu and carve it, theres a low 15 chance to get the Electro Sac. Oh, and if Congalala ever comes back, note that it gets its head stuck in the ground when pitfalled, so it can sometimes still fart in your face. Tranq Bombs are your iconic handheld devices that put captured monsters to sleep. None of this applies to World, but may be useful to know in case these monsters return (Gypceros is the only one I've mentioned that doesn't show up on everyone's wishlists, so.) Yian Garuga is immune to pitfalls, while Nargacuga and Rajang must be enraged to be affected by them (Furious Rajang is the opposite, it must not be enraged). Gypceros is completely immune to shock traps, Zinogre is affected but uses them to charge up faster and will destroy the trap on contact after fully charging. In previous games, some monsters are immune to one type of trap. Pitfalls take longer to set up, but they generally keep the monster trapped for a little longer, especially if it's tired. They also have their uses in part breaking - pitfalls will bring the monster's head lower, while shock traps can make them hold still for tail cuts. There isn't a huge difference, but monsters only build up resistance to the type of trap they're caught in (not both types at the same time), so alternating between them is a good idea if you're in a group and want to keep it locked down. Traps are extremely useful as they allow all weapons type to trap monsters and create openings as opposed to just ranged users who use sleep and paralysis ammos etc. I usually use all 4 traps in a non-elder dragon hunt.

This allow you to carry more in additional to your trap limits. On capture quests, make sure to grab the EZ Shock traps and tranq bombs. Bring another net and thunder bug so that you can trap the Monster up to 4 times. You can carry one pitfall trap, one shock trap and 2 trap tools. Tips: use traps only if your entire party is there so that they can maximise the opening window. Only Deviljho will Attack while in this trap.ĭiablos can destroy them if they pass through the traps while tunneling, hence it’s essential to flash them and THEN trap them while they’re blind. No access to tail when the monster is stuck inside. Pitfall traps - longer time to set up, immobilize for a longer time. Contrary to popular belief, Tobi CAN be shock trapped and tranq after. If you don't have these items, you cannot capture the monster.Shock traps - faster to set up, immobilize for a shorter time. These can be crafted in your Item Box in Astera but need to be put in your Pouch before you leave for your quest.

To successfully capture a monster, Hunters need specific items. Needs Specific Items For Successful Capture

It's much more recommended to capture monsters instead as you get more quest rewards and the quest ends faster. Cons Of Capturing Monsters No Known Disadvantages To CapturingĬurrently, there is no known disadvantage to capturing monsters in MHW. Since you can capture a monster as soon as its HP falls below a certain level, you can complete the quest faster, making it an effective method to defeat tougher monsters that are harder to kill.

This is an effective method to farm materials you need for a specific weapon or armor piece. When you capture a monster, you'll receive more monster materials in your rewards box when you finish the quest than when you kill them.
